It's going to be Killer Instinct Gold, Everyone knew that Nintendo was going to have Killer Instinct on the Nintendo 64 platform. After all, when the original KI debuted in the arcade, it claimed that it was using Ultra 64 (what the N64 used to be called) hardware, which it wasn't. Later KI2 was released, which led people to wonder whether the original or the sequel would make it to the N64. Rumors even spread that the N64 KI would be a deluxe version, combining both KI and KI2 in a fashion similar to [Mortal Kombat Trilogy](Mortal Kombat Trilogy).
Well, the N64 Killer Instinct is Killer Instinct Gold and is, in actuality, an improved Killer Instinct 2.
What does this mean? On the down side, we won't be seeing Chief Thunder, Cinder, Riptor and Eyewool in KI Gold, at least not as normal characters. We will also miss the computer screaming out 'Kiiiiiinnnggg Combo!' Come of the voices didn't make it into the game for memory purposes). On the other hand, we will see an almost arcade-perfect translation of KI2, with noticeable additions that make the package a must-have for any fan of the second installment.
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Killer Instinct Gold looks fantastic. The fighters are as large as they need to be, making the game a great playing experience. The backgrounds actually look better than the original. They are crisp and anti-aliased, but just like in KI2, some of the them are too noisy and cluttered, making some of the action a bit difficult to follow.
The moves were easy to pull off. In fact, the N64 controller was the only source of discontent. Some of us EGM guys feet the Attack buttons are too close together. Many of us were also used to holding the analogue stick for Mario 64 and forgot to use the D-pad for movement (that, however, is our problem and not the fault of Nintendo's).
KI Gold has a myriad of options. Throwing, missiles, blocking and more can all be turned on or off at your will. You can also allow early Ultimate Combos and easy Combo Breakers (a move used to interrupt a combo performed on you). All of these can be accessed from an Options Menu, so you won't need to memorize any cheats or codes.
New to Killer Instinct-but not fighting games-are the different modes of play, like Arcade, Team Elimination, Practice and Tournament. A Training Mode is also included (see Gamer's Edge). This intuitive section teaches you all the intricacies of KI Gold's combo, auto double and breaker system. There's more than meets the eye. however, with this Training Mode (see (Behind the Screens).
You'll certainly have to practice a lot in order to compete properly in KI Gold. The game has much more depth to it than the original Kl. In addition to new moves, each character also has a power meter, which allows him or her extra powers that cost some or all of that meter. If you are not able to make full use of all of these fighting features, you may just find yourself at a distinct disadvantage.
Killer Instinct managed to become one of the more prominent titles in the fighting market despite criticisms about the crazy 10*-hit combos you can achieve in the game. Regardless, along with MK Trilogy, KI Gold will be lucky enough to be recognized as one of the first Nintendo 64 fighters to come out. That, by itself, will help the game sell.
GAMER'S EDGE
The Training Mode is key to mastering KI Gold. At the top. you'll see what controller commands your sensei will want you to do. Along the bottom, you'll see what you are actually doing. If you can match his motions and perform the desired move, then your teacher will clap and show you something a bit more complicated.
Overall rating: 8
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Category | Downloads |
Subcategory | Entertainment Software |
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What's new in version 1.2 |
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-Improved Performance-Addition of Killer Instinct 2 Character Sounds - Kim Wu, Tusk, Maya, and Gargos-Improved desktop iconiPhone version coming soon.See something you want added? Ask for it in a review. |
General | |
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Publisher | Studio756 |
Publisher web site | |
Release Date | April 04, 2012 |
Date Added | April 22, 2012 |
Version | 1.2 |
Category | |
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Category | Downloads |
Subcategory | Entertainment Software |
Operating Systems | |
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Operating Systems | iOS |
Additional Requirements | Compatible with iPad. iTunes account required. |
Download Information | |
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File Size | 96.64MB |
File Name | External File |
Popularity | |
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Total Downloads | 350 |
Downloads Last Week | 4 |
Pricing | |
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License Model | Purchase |
Limitations | Not available |
Price | $0.99 |
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Tekken isn't the only major fighting game series with a sequel that starts off costing nothing. The Xbox One's launch day fighting game Killer Instinct will also be free. You'll get one character, Jago, to play against anyone.
The PlayStation 3 will get the free-to-play Tekken Revolution on June 11, according to GameSpot (at …
Read more ReadAnd you'll get a rebirth of a long-dormant series.
You can then pay for other characters.
'We wanted to do something disruptive,' Microsoft producer Torin Rettig told me as people played the new Killer Instinct near us at a Monday night Xbox One showcase tied to E3. 'We wanted to do something that took into consideration how most people play fighting games. Most people who play fighting games aen’t even going to play half the characters. Why not let them play the characters they want?” Each character other than Jago can be purchased individually. Players will be able to buy bunches of characters at a better value.
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Killer Instinct is a classic fighting game series that appeared on the Super Nintendo, Nintendo and arcades in the mid-90s. It was made by Rare, a studio then partnered with Nintendo but now owned by Microsoft. And after nearly two decades, Microsoft finally brought it back—though not exactly with Rare.
The new Killer Instinct is being primarily developed by Double Helix, the studio behind recent Silent Hill and Green Lantern games. It is being produced in-house at Microsoft. The team is sending builds to the original Killer Instinct studio Rare, but, Rettig said, “Honestly a lot of the original people at Rare who made Killer Instinct aren’t there anymore.” Ken Lobb, a Nintendo game maker who has been at Microsoft for the last decade, is helping keep an eye on the game.
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Double Helix seems like an odd fit. They haven't made fighting games. Microsoft actually reached out to several studios to see if they’d be up for the game. “Double Helix stood out head and shoulders above the rest,” Rettig said. “Their pitch was awesome, their passion was great. They have really passionate fighting gamers in the studio. They had a great engine.”
Rettig said that this new Killer Instinct should feel like a rebirth of the franchise and that it should feel updated from its original 90s aesthetic. “We wanted to capture some of that but we also wanted to modernize it for a bit,” he said. “The way Double Helix approached their concept is that there are like three main articles that define what the character is about.
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“For Jago it was his belt, his sash and his sword. These are things that spoke about what the character is about. It may not be apparent, but Jago’s monk outfit is torn down. And in the original Killer Instinct there was the idea that Jago had this thing called the Tiger Spirit, and he felt betrayed by the Tiger Spirit. Seeing that his sash is pulled down, it’s [showing] that he’s in conflict with the Tiger Spirit. That level of thought was put into not only the character but how that was put into the design.
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“For Sabrewulf, Sabrewulf is a man and beast in constant conflict with each other. If you look at Sabrewulf, he’s got like the torn jeans and everything, but if you look at his idle animations, he’s got a twitch. He’s basically a mad scientist trying to cure himself. We’re not showing it, but Sabrewulf’s stage has that motif.”
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Rettig said that Killer Instinct was known for having a menagerie of characters, from beasts to aliens and skeletons, and that that will be back.
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The original was also renowned for its massive combos, which are back with a tweak. “Killer Instinct had this kind of unique system where you would piano down the buttons,” Rettig said. “You had to piano down in order to continue the combo, but you could continue it. You were kind of locked into a combo state. We have that, with big combos, but we also have combo breakers. You don’t want to be stuck there in a combo and not be able to fight back. We wanted there to be a two-way interaction within the combo.” Someone can interrupt a combo, and then the interrupted player can defend themselves. “We wanted it to be like a game. 'What’s his next move going to be?' I have to guess what your next move is going to be so I can make a break. If I guess wrong, you can continue the combo for free.”
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The game will use Kinect for voice commands to switch options in the game’s training mode. This removes a lot of menu navigation.
Killer Instinct will be out on day one when the Xbox One launches in November. If you get the console, it seems like an automatic thing to try. After all, it'll cost nothing, for starters.
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